Humanoid Robotics Engineer Lake Mary, FL | Full-Time | On-Site About the Role Our client is seeking a Humanoid Robotics Engineer to design, prototype, and validate locomotion, manipulation, and safety systems for a nextgeneration humanoid platform. This is a handson, labcentric role where youll own features endtoendfrom simulation and controls algorithms to onrobot bringup, testing, and field deployment. What Youll Do Develop wholebody control, gait generation, balance/recovery, and fallsafe behaviors Build sensor fusion pipelines and robust state estimation (IMU, LiDAR, encoders, depth/RGB) Plan and execute dexterous grasping, tool use, and compliant control with tactile feedback Architect ROS 2based stacks, realtime nodes, and hardware interfaces (CAN/EtherCAT) Implement safety monitors, fault detection, and contribute to ISO/ANSI compliance standards Create highfidelity simulations (Gazebo, Isaac Sim, MuJoCo) and validate simtoreal transfer Collaborate on hardware design (actuators, transmissions, sensors) and rapid prototyping Document designs, test reports, and maintain traceability across revisions What Were Looking For BS/MS/PhD in Robotics, EE, ME, CS, or related field 5+ years handson experience in humanoid robot engineering and prototyping Strong C++ (14/17) and Python; proficiency with ROS 2 and realtime systems Expertise in multibody dynamics, control theory (LQR/MPC/impedance), and state estimation (EKF/UKF) Experience with EtherCAT/CAN devices, motor control, and safetyrated I/O Proven onrobot bringup/debugging in lab environments Preferred: experience in legged locomotion, dexterous manipulation, tactile sensing, GPU acceleration, ML for control/perception, and safety analysis Tools
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